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Saving & Save Slots

What a save contains

Each save slot stores the career state: money, day and clock, streamer progress, collection, sealed products, CardBay activity, grading orders and returns, room placement, display layouts, and per-save gameplay options.

Creator Studio projects and installed Workshop content are managed separately from campaign progress.

Normal save methods

  • Day transition: completing the normal sleep or end-day flow saves the resulting campaign state.
  • Save & Exit: available from the gameplay pause menu and intended to save the active campaign before leaving it.

Save & Exit is not a Creator Studio project-save button. Creator Studio uses its own red SAVE and green SAVED project state.

Recovery protection

The save system validates a loaded campaign before replacing active progress and keeps recovery backups. If the newest write is incomplete, the game can fall back to a valid recovery copy instead of silently accepting a fresh Day 1 state.

Steam Cloud

Let Steam finish synchronization before launching on another computer. If Steam warns about a conflict, compare timestamps carefully rather than automatically choosing the newest-looking entry.

Best practices

  • Wait for the save confirmation before closing the game.
  • Never force-close during a day transition.
  • Keep experiments in another save slot.
  • Save before installing or removing a major Workshop add-on.
  • If a save loads with obviously wrong money/day/card counts, exit without performing another save and report it immediately.

Reporting a save problem

Include:

  • save slot number;
  • expected and loaded day, money, and level;
  • whether the collection or grading orders changed;
  • the last action before the problem;
  • whether Steam Cloud displayed a conflict;
  • whether restarting recovered the slot.

Do not repeatedly save over suspicious state. Preserving the first bad load gives recovery files the best chance of helping.

Official player documentation for Rip N Ship. Community card art and grading add-ons belong to their respective creators.