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Controls & Context Hints

Rip N Ship uses context-sensitive controls. The same mouse button can do something different depending on whether you are in the room, holding an object, revealing a card, or using a full-screen station.

The rule that prevents confusion

Read the control-hint bar after every state change. Picking something up, ripping a wrapper, revealing the final card, or entering placement mode changes the available actions.

Common controls

InputCommon use
Left clickSelect, pick up, activate, confirm, or store the focused item
Right clickReturn from the current object or close an inspection when the hint says it is available
Mouse movementTilt an inspected card or position a movable table prop
Mouse wheelZoom an inspected card or adjust a movable prop when shown
QEnter or finish table-prop placement mode
EscapePause during gameplay; close supported overlays or return from some views

Controls are deliberately limited while an animation or transaction is running. Wait for the current motion to finish if an input does not respond immediately.

Moving table objects

Movable objects glow only while Q placement mode is active.

  1. Press Q.
  2. Hover the object until it lifts and highlights.
  3. Left-click to select it.
  4. Move, rotate, or scale it using the displayed hints.
  5. Press Q again to commit the placement.

The phone, laptop, Binder, caddie, grading kits, returned grading wrappers, packs, and stacks use the same placement language when they are movable. Some fixed room fixtures, including the TV, are not table props.

Card inspection

Once a wrapper is fully ripped, wrapper-return controls no longer apply. The hints switch to the revealed card or result stack. Typical card inspection supports tilt, zoom, flip, and storing the card or stack to the collection.

Hints setting

Open Settings > Gameplay and enable control hints. If a hint appears stale, finish the current animation or click the active object again. If it remains wrong after returning to the room, save and restart, then report the exact object and action that caused it.

Official player documentation for Rip N Ship. Community card art and grading add-ons belong to their respective creators.